Posts Tagged ‘trailer’

On the horizon: Star Wars – The Old Republic

You cannot tell me this is not so awesome and epic. It might be because I have the hots for Star Wars and everyone who uses a lightsaber as his primary weapon, but I’m still drooling all over this.

Of course, I know of Star Wars: The Old Republic for quite awhile. After seeing how Star Wars: Galaxies by SOE failed miserably as they made essential changes to the core concepts of the game, I believed that LucasArts wouldn’t trust anyone ever again when it comes to turning the good ol’ franchise into an innovative and progressive MMO. But I guess when BioWare, creators of renown games like “Knights of the Old Republic” and “Mass Effect”, came knocking on my door to create a game based on my gazillion-dollar-franchise, I would have a hard time to say no.

But what makes me have so much trust in this title, except for the fact it is made by a group of people who obviously know how to create an immersive experience? Well, call it a marketing technique, but it definitly got me hooked: BioWare wants to add a missing element to the MMO world: story. Now I know that most MMOs at the moment already have some kind of story backdrop, but think about it…what direct impact does the story have on YOUR character? Does it influence him in any way, except on a role-playing level? I think not. All the MMOs I’ve played so far had good background stories, but all of them were just that: background.

BioWare strives to creating a personal storyline for every class. In that storyline your character will have choices to make, and this choices will make your story different from that of someone else who plays exactly the same class. Think about the following: you are fighting a grim battle against the man who killed your beloved one years ago, but who also happens to be the only one who knows how to get off of this hellhole planet. In an epic battle, you have the chance to wrangle your arch-nemesis to the ground, ready for taking the final blow. And here comes the choice: do you let vengeance guide you, and kill this bastard, or do you let him live, so he can get you off the planet? The choice is yours. Believe me, if this works out like I hope it will, I guarantee goosebump-moments and some epic storytelling. And guess what I just LOVE in video games?

The other thing that really interests me is the setting BioWare picked: the Old Republic. This sets the game several thousand years before the rise of Darth Vader, and lets us play in a time where Jedis and other force-wielding persons were more common than in the “default” Star Wars setting. This will also make it more plausible for having quite some Jedis and Sith as characters, unlike what SOE did in Star Wars: Galaxies. Still, BioWare should make sure to not screw up the immersion: the Force is still a very rare gift, and the last thing I want to see is a server population of 75% Jedis, and 25% other classes.

Which leads me to my only real problem with this game: handling Jedis and Sith. Personally, I liked SOE’s early approach to “Jedihood” in the early months of Star Wars: Galaxies. Players had to fulfill a long, long chain of quests, which took you a very long time to beat. At the end of this chain, you had to face a very hard and perilous trial, and only if you could beat that, your character rose into the rank of a Jedi, wielding power unlike most other characters on the server. This made Jedis rare and unique, and it just felt right. Of course it was not the fairest way to handle it, but it kept the amount of these gifted people low.

As we all know, SOE changed that later, in a way that was just completely sick: everyone could roll a Jedi from the very START. This threw off the balance of the game, and was the essential suicide of the whole game. So how will BioWare work around this? Jedi and Sith as a starting class, or as something you have to “unlock”? Or will they take some complete new approach? I can hardly wait to see what these geniuses will do!

Until then, I can only say “May the Force be with you”!

Signed,

Aki

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